protected class BasicInternalFrameUI.GlassPaneDispatcher extends Object implements MouseInputListener
Modifier | Constructor and Description |
---|---|
protected |
GlassPaneDispatcher() |
Modifier and Type | Method and Description |
---|---|
void |
mouseClicked(MouseEvent e)
在组件上单击(按下并释放)鼠标按钮时调用。
|
void |
mouseDragged(MouseEvent e)
在组件上按下鼠标按钮然后拖动时调用。
|
void |
mouseEntered(MouseEvent e)
当鼠标进入组件时调用。
|
void |
mouseExited(MouseEvent e)
当鼠标退出组件时调用。
|
void |
mouseMoved(MouseEvent e)
当鼠标光标移动到组件上但没有按钮被按下时调用。
|
void |
mousePressed(MouseEvent e)
在组件上按下鼠标按钮时调用。
|
void |
mouseReleased(MouseEvent e)
在组件上释放鼠标按钮时调用。
|
public void mousePressed(MouseEvent e)
MouseListener
复制
mousePressed
在界面
MouseListener
public void mouseEntered(MouseEvent e)
MouseListener
复制
mouseEntered
在界面
MouseListener
public void mouseMoved(MouseEvent e)
MouseMotionListener
mouseMoved
在界面
MouseMotionListener
public void mouseExited(MouseEvent e)
MouseListener
mouseExited
在界面
MouseListener
public void mouseClicked(MouseEvent e)
MouseListener
mouseClicked
在界面
MouseListener
public void mouseReleased(MouseEvent e)
MouseListener
mouseReleased
在界面
MouseListener
public void mouseDragged(MouseEvent e)
MouseMotionListener
MOUSE_DRAGGED
事件将继续传递到拖动发起的组件,直到鼠标按钮释放(无论鼠标位置是否在组件的边界内)。
由于平台相关的拖放实现, MOUSE_DRAGGED
事件可能无法在本机拖放操作期间传递。
mouseDragged
在界面
MouseMotionListener
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